tripeaks-solitaire-solver-j.../src/js/cardsInputForm.js

112 lines
3.5 KiB
JavaScript

import { deck } from "./deck";
export default {
// "constants" for validation etc
deck,
nonAlphaNumRegEx: /[\W_]+/g,
// input validation
inputValue: "",
validCards: [],
dupedCards: [],
invalidCards: [],
validMessages: [],
invalidMessages: [],
get isFormValid() {
return this.isValidCardsLengthInRange && this.invalidMessages.length === 0;
},
get isValidCardsLengthTooSmall() {
return this.validCards.length < 34;
},
get isValidCardsLengthTooBig() {
return this.validCards.length > this.deck.length;
},
get isValidCardsLengthInRange() {
return !this.isValidCardsLengthTooSmall && !this.isValidCardsLengthTooBig;
},
validateCardsInput() {
// reset arrays and parse the input
this.validCards = [];
this.invalidCards = [];
this.dupedCards = [];
this.validMessages = [];
this.invalidMessages = [];
// handle if input has alphanum chars - treat them as delimeters
// if no alphanum chars, split by 2 chars except for 0
let userCards = this.nonAlphaNumRegEx.test(this.inputValue)
? this.inputValue
.toUpperCase()
.replace(this.nonAlphaNumRegEx, " ")
.split(" ")
.filter((c) => c)
: this.inputValue
.toUpperCase()
.split(/0|(..)/g)
.filter((c) => c !== "")
.map((c) => (!c ? "0" : c));
// check the input
userCards.forEach((card) => {
if (card === "0") {
// user marking a slot with an unknown card
this.validCards.push(card);
} else if (this.validCards.includes(card)) {
// this card was already seen in user's input, now it's a duplicate
this.dupedCards.push(card);
} else if (this.deck.includes(card)) {
// not a duplicate, and in the reference deck? Valid, add to valid cards
this.validCards.push(card);
} else {
// not a dupe, but not in reference deck: invalid, add to invalid cards
this.invalidCards.push(card);
}
});
// set validation messages based on length
if (this.isValidCardsLengthTooSmall) {
this.invalidMessages.push(`Must enter at least 34 cards`);
} else if (this.isValidCardsLengthTooBig) {
this.invalidMessages.push(
`Must not enter more than ${this.deck.length} cards`
);
}
if (this.validCards.slice(this.validCards.length - 34).includes("0")) {
this.invalidMessages.push(
`Stock + bottom row (last 34 cards) must not contain unknown ('0') cards`
);
}
// set other validation messages
if (this.dupedCards.length > 0) {
let s = this.dupedCards.length > 1 ? "s" : "";
this.invalidMessages.push(
`${this.dupedCards.length} duplicate card${s}: ${this.dupedCards.join(
" "
)}`
);
}
if (this.invalidCards.length > 0) {
let s = this.invalidCards.length > 1 ? "s" : "";
this.invalidMessages.push(
`${this.invalidCards.length} invalid card${s}: ${this.invalidCards.join(
" "
)}`
);
}
if (this.validCards.length > 0) {
let s = this.validCards.length > 1 ? "s" : "";
this.validMessages.push(
`${this.validCards.length} valid card${s}: ${this.validCards.join(" ")}`
);
}
// set the game cards to try solving, based on current input
this.$store.global.cardsToSolve = Array(
this.deck.length - this.validCards.length
)
.fill(0)
.concat(this.validCards)
.map((c) => (c === "0" ? 0 : c));
},
};