196 lines
5.6 KiB
JavaScript
196 lines
5.6 KiB
JavaScript
class Card {
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constructor(cardString) {
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this.rank = cardString[0];
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this.suit = cardString[1];
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}
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/**
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* Gets the face value of the card, from [0 .. 12].
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* @returns {number} The value.
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*/
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get integerValue() {
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return "A23456789TJQK".indexOf(this.rank);
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}
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/**
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* Returns true if the other card has a face value one above or below this card.
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* @param card Another card.
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* @returns {boolean} True if sequential, false otherwise.
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*/
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isSequential(card) {
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return (
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(this.integerValue + 13 + 1) % 13 === card.integerValue ||
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(this.integerValue + 13 - 1) % 13 === card.integerValue
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);
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}
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get toString() {
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return this.rank + this.suit;
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}
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}
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class Pyramid {
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constructor(pyramidArray) {
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this.array = pyramidArray;
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}
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get isCleared() {
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return this.array.every((c) => c === 0);
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}
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get freeCardIndices() {
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let freeIndices = [];
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for (let i = this.array.length - 1; i >= 0; i--) {
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if (this.array[i] === 0) continue;
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const secondOffset = Math.floor((i - 3) / 2);
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// This is the last row
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if (i >= 18) freeIndices.push(i);
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// Third row
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else if (
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i <= 17 &&
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i >= 9 &&
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this.array[i + 9] === 0 &&
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this.array[i + 10] === 0
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)
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freeIndices.push(i);
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// Second row
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else if (
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i <= 8 &&
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i >= 3 &&
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this.array[i + 6 + secondOffset] === 0 &&
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this.array[i + 7 + secondOffset] === 0
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)
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freeIndices.push(i);
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// First row
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else if (
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i <= 2 &&
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i >= 0 &&
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this.array[i + 3 + i] === 0 &&
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this.array[i + 4 + i] === 0
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)
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freeIndices.push(i);
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}
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return freeIndices;
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}
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}
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class MoveString {
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static gameWon() {
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return "You have won.";
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}
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static gameLost() {
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return "There are no more valid moves.";
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}
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static match(cardA) {
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return "Move " + cardA + " onto the stock.";
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}
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static flipStock() {
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return "Draw a new stock card.";
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}
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}
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const GameStates = Object.freeze({ won: true, lost: false });
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function getBestMoveArray(bestMoveArray, newMoveArray) {
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let bestMoveLength = bestMoveArray.filter((s) => s.startsWith("Move")).length;
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let newMoveLength = newMoveArray.filter((s) => s.startsWith("Move")).length;
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return newMoveLength > bestMoveLength ? newMoveArray : bestMoveArray;
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}
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/**
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* Solves a Tri Peaks solitaire game.
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* @param pyramidArray The cards in the pyramids, starting in the top-left peak. The cards are in left-to-right, then top-to-bottom order.
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* @param stockArray The cards in the stock.
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* @param stockIndex The index of the top stock card.
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* @param moveArray The list of moves that have been made to get a deck in this configuration.
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* @returns {Promise<{*[]|([*, *, *]|[*, *, *]|[*, *, *])}>}
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*/
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async function solve(
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pyramidArray,
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stockArray,
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worker = null,
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stockIndex = 0,
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moveArray = [],
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bestMoveArray = []
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) {
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let newMoveArray = JSON.parse(JSON.stringify(moveArray));
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let newBestMoveArray = JSON.parse(JSON.stringify(bestMoveArray));
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let pyramid = new Pyramid(pyramidArray);
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// We're in a new game state.
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// Are the moves that brought us here better than the previous best moves we received?
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// If yes, replace the known best move array
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newBestMoveArray = getBestMoveArray(newBestMoveArray, newMoveArray);
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newBestMoveArray = JSON.parse(JSON.stringify(newBestMoveArray));
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if (worker) {
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worker.postMessage({
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msg: "solve-progress",
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moveCount: newBestMoveArray.length,
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});
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}
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// We cleared the pyramid
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if (pyramid.isCleared) {
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newMoveArray.push(MoveString.gameWon());
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return [GameStates.won, newMoveArray, []];
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}
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// We have run out of stock cards
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if (stockIndex >= stockArray.length) {
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newMoveArray.push(MoveString.gameLost());
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return [GameStates.lost, newMoveArray, newBestMoveArray];
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}
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const topStock = new Card(stockArray[stockIndex]);
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let freeCardsIndices = pyramid.freeCardIndices;
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// match free cards with stock
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for (let i = 0; i < freeCardsIndices.length; i++) {
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let cardA = new Card(pyramidArray[freeCardsIndices[i]]);
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if (!cardA.isSequential(topStock)) continue;
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let newStock = JSON.parse(JSON.stringify(stockArray));
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newStock.splice(++stockIndex, 0, cardA.toString);
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newMoveArray = JSON.parse(JSON.stringify(moveArray));
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newMoveArray.push(MoveString.match(cardA.toString));
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let newPyramidArray = JSON.parse(JSON.stringify(pyramidArray));
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newPyramidArray[freeCardsIndices[i]] = 0;
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let result = await solve(
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newPyramidArray,
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newStock,
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worker,
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stockIndex,
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newMoveArray,
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newBestMoveArray
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);
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if (result[0] === GameStates.won) return result;
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// if we didn't win from this move tree, let's grab the best move array
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// if it's better than what we already have
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newBestMoveArray = getBestMoveArray(newBestMoveArray, result[2]);
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newBestMoveArray = JSON.parse(JSON.stringify(newBestMoveArray));
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}
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// Flip over a new card
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newMoveArray = JSON.parse(JSON.stringify(moveArray));
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newMoveArray.push(MoveString.flipStock());
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let result = await solve(
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pyramidArray,
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stockArray,
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worker,
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++stockIndex,
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newMoveArray,
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newBestMoveArray
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);
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if (result[0] === GameStates.won) return result;
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// if we didn't win from this move tree, let's grab the best move array
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// if it's better than what we already have
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newBestMoveArray = getBestMoveArray(newBestMoveArray, result[2]);
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newBestMoveArray = JSON.parse(JSON.stringify(newBestMoveArray));
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// This node was useless
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return [GameStates.lost, moveArray, newBestMoveArray];
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}
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export { Card, solve };
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