tripeaks-solitaire-solver-j.../solver.js
Courtney Pitcher 2ecafc019e First code
2019-07-27 13:46:57 +02:00

127 lines
4 KiB
JavaScript

class Card {
constructor(cardString) {
this.rank = cardString[0];
this.suit = cardString[1];
}
/**
* Gets the face value of the card, from [0 .. 12].
* @returns {number} The value.
*/
get integerValue() {
return "A23456789TJQK".indexOf(this.rank);
}
/**
* Returns true if the other card has a face value one above or below this card.
* @param card Another card.
* @returns {boolean} True if sequential, false otherwise.
*/
isSequential(card) {
return (this.integerValue + 1) % 13 === card.integerValue || (this.integerValue - 1) % 13 === card.integerValue;
}
get toString() {
return this.rank + this.suit;
}
}
class Pyramid {
constructor(pyramidArray) {
this.array = pyramidArray;
}
get isCleared() {
for (let i = 0; i < this.array.length; i++) {
if (this.array[i] !== 0)
return false;
}
return true;
}
get freeCardIndices() {
let freeIndices = [];
for (let i = this.array.length - 1; i >= 0; i--) {
if (this.array[i] === 0)
continue;
const secondOffset = Math.floor((i - 3) / 2);
// This is the last row
if (i >= 18)
freeIndices.push(i);
// Third row
else if (i <= 17 && i >= 9 && this.array[i + 9] === 0 && this.array[i + 10] === 0)
freeIndices.push(i);
// Second row
else if (i <= 8 && i >= 3 && this.array[i + 6 + secondOffset] === 0 && this.array[i + 7 + secondOffset] === 0)
freeIndices.push(i);
// First row
else if (i <= 2 && i >= 0 && this.array[i + 3 + i] === 0 && this.array[i + 4 + i] === 0)
freeIndices.push(i);
}
return freeIndices;
}
static triangularNumber(n) {
return (n * (n + 1)) / 2;
}
}
class MoveString {
static gameWon() {return "You have won.";}
static gameLost() {return "There are no more valid moves.";}
static match(cardA, cardB) {return "Move " + cardA + " onto the stock.";}
static flipStock() {return "Draw a new stock card.";}
}
const GameStates = Object.freeze({"won": 1, "lost": 2, "inProgress": 3});
function solve(pyramidArray, stockArray, stockIndex, remainingStocks, moveArray) {
let newMoveArray = JSON.parse(JSON.stringify(moveArray));
let pyramid = new Pyramid(pyramidArray);
// We cleared the pyramid
if (pyramid.isCleared) {
newMoveArray.push(MoveString.gameWon());
return [GameStates.won, newMoveArray];
}
// We have run out of stock cards
if (stockIndex >= stockArray.length) {
newMoveArray.push(MoveString.gameLost());
return [GameStates.lost, newMoveArray];
}
const topStock = new Card(stockArray[stockIndex]);
let freeCardsIndices = pyramid.freeCardIndices;
// match free cards with stock
for (let i = 0; i < freeCardsIndices.length; i++) {
let cardA = new Card(pyramidArray[freeCardsIndices[i]]);
if (!cardA.isSequential(topStock))
continue;
let newStock = JSON.parse(JSON.stringify(stockArray));
newStock.splice(stockIndex + 1, 0, cardA.toString);
stockIndex++;
newMoveArray = JSON.parse(JSON.stringify(moveArray));
newMoveArray.push(MoveString.match(cardA.toString, topStock.toString));
let newPyramidArray = JSON.parse(JSON.stringify(pyramidArray));
newPyramidArray[freeCardsIndices[i]] = 0;
let result = solve(newPyramidArray, newStock, stockIndex, remainingStocks, newMoveArray);
if (result[0] === GameStates.won)
return result;
}
// Flip over a new card
newMoveArray = JSON.parse(JSON.stringify(moveArray));
newMoveArray.push(MoveString.flipStock());
let result = solve(pyramidArray, stockArray, stockIndex + 1, remainingStocks, newMoveArray);
if (result[0] === GameStates.won)
return result;
// This node was useless
return [GameStates.inProgress, moveArray];
}