modify solver to allow exporting classes for testing; tidy up tests
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2 changed files with 3 additions and 16 deletions
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@ -184,4 +184,4 @@ function solve(
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return [GameStates.lost, moveArray, newBestMoveArray];
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return [GameStates.lost, moveArray, newBestMoveArray];
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}
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}
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exports.solve = solve;
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module.exports = { solve };
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17
test.js
17
test.js
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@ -5,18 +5,15 @@ const solvable_games = [
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"8S TS 4D 7S 5D 7C 2D JH AC 3S 2H 3H 9H KC QC TD 8D 9C 7H 9D JS QS 4H 5C 5S 4C 2C QD 8C KD 3D KS JD 2S 7D KH AH 5H 9S 4S QH 6S 6D 3C JC TC 8H 6C TH AS AD 6H",
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"8S TS 4D 7S 5D 7C 2D JH AC 3S 2H 3H 9H KC QC TD 8D 9C 7H 9D JS QS 4H 5C 5S 4C 2C QD 8C KD 3D KS JD 2S 7D KH AH 5H 9S 4S QH 6S 6D 3C JC TC 8H 6C TH AS AD 6H",
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"5D 9C 5S QS 8S 9D AS 5C 2S QD KC 9H 4H QC 2H 8D 4C 4D JC TS 6D 7H QH 3S 5H JH 6H 2D AC 7S 7C 3D KD 9S 3C TH 6C AH 8H TC 4S 8C AD 3H KS 6S JS 7D JD TD 2C KH",
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"5D 9C 5S QS 8S 9D AS 5C 2S QD KC 9H 4H QC 2H 8D 4C 4D JC TS 6D 7H QH 3S 5H JH 6H 2D AC 7S 7C 3D KD 9S 3C TH 6C AH 8H TC 4S 8C AD 3H KS 6S JS 7D JD TD 2C KH",
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"JD 4D AH QC 3H 3C 7H TD 4H 2D 7C 7D 3S KH QS JC 2S 7S JS AS TS AD TC QD 9S 4S 2H 9H 8S JH 6C 3D KS 5S 5C 6H 9C 2C AC 8C 6D 5D TH 8D KC KD 9D 4C 5H 8H QH 6S",
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"JD 4D AH QC 3H 3C 7H TD 4H 2D 7C 7D 3S KH QS JC 2S 7S JS AS TS AD TC QD 9S 4S 2H 9H 8S JH 6C 3D KS 5S 5C 6H 9C 2C AC 8C 6D 5D TH 8D KC KD 9D 4C 5H 8H QH 6S",
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"2D 6D AD 9S 4C 7C 7S 7D 9C 2S AC 8D 6S 6H 3C 5H QS JS 4S JH 5C AS 3H 3S AH TD 4D 5S TH 7H KS QH 6C KD 8S 2C TC JC 5D 3D 2H TS 4H JD KC KH 8H QC 8C QD 9D 9H",
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// this last one takes a long time...
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// "2D 6D AD 9S 4C 7C 7S 7D 9C 2S AC 8D 6S 6H 3C 5H QS JS 4S JH 5C AS 3H 3S AH TD 4D 5S TH 7H KS QH 6C KD 8S 2C TC JC 5D 3D 2H TS 4H JD KC KH 8H QC 8C QD 9D 9H",
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];
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];
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const partial_games = [
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const partial_games = [
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"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2D KH 8C 6S 6H 2C 8H JC 9C 4D AD TH 2S AS QH 5H AH 3H 2H 4S 6D 3C TS JD 9H KD AC JS 9S 4H 4C 5S 5D 5C",
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"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2D KH 8C 6S 6H 2C 8H JC 9C 4D AD TH 2S AS QH 5H AH 3H 2H 4S 6D 3C TS JD 9H KD AC JS 9S 4H 4C 5S 5D 5C",
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];
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];
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// const unsolvable_games = [
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// ];
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it("should solve known games", () => {
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it("should solve known games", () => {
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assert.equal(true, true);
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solvable_games.forEach(function (i) {
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solvable_games.forEach(function (i) {
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const array = i.split(" ");
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const array = i.split(" ");
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const result = solver.solve(array.slice(0, 28), array.slice(28, 52), 0, []);
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const result = solver.solve(array.slice(0, 28), array.slice(28, 52), 0, []);
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@ -25,19 +22,9 @@ it("should solve known games", () => {
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}).timeout(200000);
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}).timeout(200000);
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it("should solve partial games", () => {
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it("should solve partial games", () => {
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assert.equal(true, true);
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partial_games.forEach(function (i) {
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partial_games.forEach(function (i) {
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const array = i.split(" ").map((x) => (x === "0" ? 0 : x));
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const array = i.split(" ").map((x) => (x === "0" ? 0 : x));
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const result = solver.solve(array.slice(0, 28), array.slice(28, 52), 0, []);
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const result = solver.solve(array.slice(0, 28), array.slice(28, 52), 0, []);
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assert.equal(result[0], true);
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assert.equal(result[0], true);
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});
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});
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});
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});
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// it("should return a best-moves-sequence for unsolvable games", () => {
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// assert.equal(true, true);
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// unsolvable_games.forEach(function (i) {
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// const array = i.split(" ");
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// const result = solver.solve(array.slice(0, 28), array.slice(28, 52), 0, []);
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// assert.equal(result[2].length, 43);
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// });
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// }).timeout(400000);
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