Added unit tests
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4 changed files with 144 additions and 5 deletions
91
.gitignore
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.gitignore
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# WebStorm
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.idea/
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# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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lerna-debug.log*
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# Diagnostic reports (https://nodejs.org/api/report.html)
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report.[0-9]*.[0-9]*.[0-9]*.[0-9]*.json
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# Runtime data
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pids
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*.pid
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*.seed
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*.pid.lock
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# Directory for instrumented libs generated by jscoverage/JSCover
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lib-cov
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# Coverage directory used by tools like istanbul
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coverage
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*.lcov
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# nyc test coverage
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.nyc_output
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# Grunt intermediate storage (https://gruntjs.com/creating-plugins#storing-task-files)
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.grunt
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# Bower dependency directory (https://bower.io/)
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bower_components
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# node-waf configuration
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.lock-wscript
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# Compiled binary addons (https://nodejs.org/api/addons.html)
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build/Release
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# Dependency directories
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node_modules/
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jspm_packages/
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# TypeScript v1 declaration files
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typings/
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# TypeScript cache
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*.tsbuildinfo
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# Optional npm cache directory
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.npm
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# Optional eslint cache
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.eslintcache
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# Optional REPL history
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.node_repl_history
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# Output of 'npm pack'
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*.tgz
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# Yarn Integrity file
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.yarn-integrity
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# dotenv environment variables file
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.env
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.env.test
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# parcel-bundler cache (https://parceljs.org/)
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.cache
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# next.js build output
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.next
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# nuxt.js build output
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.nuxt
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# vuepress build output
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.vuepress/dist
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# Serverless directories
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.serverless/
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# FuseBox cache
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.fusebox/
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# DynamoDB Local files
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.dynamodb/
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22
package.json
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package.json
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{
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"name": "javascript-tri-peaks-solitaire-solver",
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"version": "1.0.0",
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"description": "A brute force solver for tri peaks solitaire written in javascript",
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"main": "solver.js",
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"scripts": {
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"test": "mocha"
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},
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"repository": {
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"type": "git",
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"url": "git+https://github.com/IgniparousTempest/javascript-tri-peaks-solitaire-solver.git"
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},
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"author": "Courtney Pitcher",
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"license": "ISC",
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"bugs": {
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"url": "https://github.com/IgniparousTempest/javascript-tri-peaks-solitaire-solver/issues"
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},
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"homepage": "https://github.com/IgniparousTempest/javascript-tri-peaks-solitaire-solver#readme",
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"devDependencies": {
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"mocha": "^6.2.0"
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}
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}
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20
solver.js
20
solver.js
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@ -73,9 +73,17 @@ class MoveString {
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static flipStock() {return "Draw a new stock card.";}
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static flipStock() {return "Draw a new stock card.";}
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}
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}
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const GameStates = Object.freeze({"won": 1, "lost": 2, "inProgress": 3});
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const GameStates = Object.freeze({"won": true, "lost": false});
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function solve(pyramidArray, stockArray, stockIndex, remainingStocks, moveArray) {
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/**
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* Solves a Tri Peaks solitaire game.
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* @param pyramidArray The cards in the pyramids, starting in the top-left peak. The cards are in left-to-right, then top-to-bottom order.
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* @param stockArray The cards in the stock.
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* @param stockIndex The index of the top stock card.
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* @param moveArray The list of moves that have been made to get a deck in this configuration.
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* @returns {*[]|([*, *]|[*, *]|[*, *])}
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*/
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function solve(pyramidArray, stockArray, stockIndex = 0, moveArray = []) {
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let newMoveArray = JSON.parse(JSON.stringify(moveArray));
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let newMoveArray = JSON.parse(JSON.stringify(moveArray));
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let pyramid = new Pyramid(pyramidArray);
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let pyramid = new Pyramid(pyramidArray);
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@ -109,7 +117,7 @@ function solve(pyramidArray, stockArray, stockIndex, remainingStocks, moveArray)
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let newPyramidArray = JSON.parse(JSON.stringify(pyramidArray));
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let newPyramidArray = JSON.parse(JSON.stringify(pyramidArray));
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newPyramidArray[freeCardsIndices[i]] = 0;
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newPyramidArray[freeCardsIndices[i]] = 0;
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let result = solve(newPyramidArray, newStock, stockIndex, remainingStocks, newMoveArray);
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let result = solve(newPyramidArray, newStock, stockIndex, newMoveArray);
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if (result[0] === GameStates.won)
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if (result[0] === GameStates.won)
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return result;
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return result;
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}
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}
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@ -117,10 +125,12 @@ function solve(pyramidArray, stockArray, stockIndex, remainingStocks, moveArray)
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// Flip over a new card
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// Flip over a new card
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newMoveArray = JSON.parse(JSON.stringify(moveArray));
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newMoveArray = JSON.parse(JSON.stringify(moveArray));
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newMoveArray.push(MoveString.flipStock());
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newMoveArray.push(MoveString.flipStock());
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let result = solve(pyramidArray, stockArray, stockIndex + 1, remainingStocks, newMoveArray);
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let result = solve(pyramidArray, stockArray, stockIndex + 1, newMoveArray);
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if (result[0] === GameStates.won)
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if (result[0] === GameStates.won)
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return result;
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return result;
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// This node was useless
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// This node was useless
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return [GameStates.inProgress, moveArray];
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return [GameStates.lost, moveArray];
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}
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}
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exports.solve = solve;
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16
test.js
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16
test.js
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const assert = require('assert');
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const solver = require('./solver');
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const solvable_games = [
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"8S TS 4D 7S 5D 7C 2D JH AC 3S 2H 3H 9H KC QC TD 8D 9C 7H 9D JS QS 4H 5C 5S 4C 2C QD 8C KD 3D KS JD 2S 7D KH AH 5H 9S 4S QH 6S 6D 3C JC TC 8H 6C TH AS AD 6H",
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"5D 9C 5S QS 8S 9D AS 5C 2S QD KC 9H 4H QC 2H 8D 4C 4D JC TS 6D 7H QH 3S 5H JH 6H 2D AC 7S 7C 3D KD 9S 3C TH 6C AH 8H TC 4S 8C AD 3H KS 6S JS 7D JD TD 2C KH"
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];
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it('should solve known games', () => {
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assert.equal(true, true);
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solvable_games.forEach(function (i) {
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const array = i.split(' ');
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const result = solver.solve(array.slice(0, 28), array.slice(28, 52), 0, []);
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assert.equal(result[0], true);
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});
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});
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