implemented tests for Card.isSequential method
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34
README.md
34
README.md
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A brute force solver for Microsoft Tri-Peaks solitaire written in javascript.
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This is a fork of [Courtney Pitcher's project](https://github.com/IgniparousTempest/javascript-tri-peaks-solitaire-solver), which I've modified for my own purposes.
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This is a fork of [Courtney Pitcher's project](https://github.com/IgniparousTempest/javascript-tri-peaks-solitaire-solver), with several changes.
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_NOTE:_ Due to a "hard" game being included in `test.js` now, testing takes longer (almost 3 minutes to complete on my computer).
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## Changes
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## Fix Card Matching
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It seemed I was getting solutions that didn't make sense, which I tracked down to the logic used to compare cards. I believe I've fixed this, and have now been getting real solutions.
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In fact, it's now able to solve the test game I thought was "unsolvable," so I had to disable that test until I can identify another unsolvable game! But the logic for unsolvable games should still work.
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## Unsolvable Games
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For unsolvable games, this solver will return one possible "best path" — a set of moves that clears the most cards from the board. If you're playing a game with a goal like "clear all Aces," and the full board is unsolvable, this might help you at least clear those Aces!
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However, it could be that a given board has more than one path to removing most of the cards, and the one this solver returns might not remove the cards you need. If I get around to it, a better improvement might be to return, say, the top 5 best paths.
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_NOTE:_ Unsolvable boards could take up to 10 minutes to process, so be patient.
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## Playing
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I have yet to implement this in a website but it can be run directly in node. Eventually I'll put up a sample into which you can enter a string like one of these and get a solution:
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- solvable: "8S TS 4D 7S 5D 7C 2D JH AC 3S 2H 3H 9H KC QC TD 8D 9C 7H 9D JS QS 4H 5C 5S 4C 2C QD 8C KD 3D KS JD 2S 7D KH AH 5H 9S 4S QH 6S 6D 3C JC TC 8H 6C TH AS AD 6H"
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- partial board: "0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2D KH 8C 6S 6H 2C 8H JC 9C 4D AD TH 2S AS QH 5H AH 3H 2H 4S 6D 3C TS JD 9H KD AC JS 9S 4H 4C 5S 5D 5C"
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~~- unsolvable: "2D 6D AD 9S 4C 7C 7S 7D 9C 2S AC 8D 6S 6H 3C 5H QS JS 4S JH 5C AS 3H 3S AH TD 4D 5S TH 7H KS QH 6C KD 8S 2C TC JC 5D 3D 2H TS 4H JD KC KH 8H QC 8C QD 9D 9H"~~
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- fixed card matching, implemented card matching tests
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- solver now returns a "first best set of moves found" for unsolvable games (the first set of moves found that removes the most cards from the board)
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## Notes
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Per Courtney Pitcher, "This is probably quite a poor implementation." Please don't fault either of us, he was teaching himself javascript, and I'm probably even less qualified...
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- Unsolvable games can take 6 or more minutes to solve, so be patient.
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- Per Courtney Pitcher, "This is probably quite a poor implementation." Please don't fault either of us, he was teaching himself javascript, and I'm probably even less qualified...
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## TODO
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- [ ] HTML ui/demo _in progress_
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@ -184,4 +184,4 @@ function solve(
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return [GameStates.lost, moveArray, newBestMoveArray];
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}
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module.exports = { solve };
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module.exports = { Card, solve };
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50
test.js
50
test.js
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const assert = require("assert");
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const solver = require("./solver");
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const Card = solver.Card;
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/*
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* Tests for classes
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*/
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const sequentialCardPairs = [
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["AH", "2D"],
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["KC", "AS"],
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["JD", "TC"],
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["6S", "7H"],
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["AC", "KH"],
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["4S", "3S"],
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];
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const nonSequentialCardPairs = [
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["JD", "9D"],
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["QC", "AC"],
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["8S", "3S"],
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["KS", "2C"],
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["4S", "6S"],
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["5H", "7H"],
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];
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it("Card isSequential should return true for sequential cards", () => {
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sequentialCardPairs.forEach((cp) => {
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const cardA = new Card(cp[0]);
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const cardB = new Card(cp[1]);
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assert.equal(cardA.isSequential(cardB), true);
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assert.equal(cardB.isSequential(cardA), true);
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});
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});
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it("Card isSequential should return false for non-sequential cards", () => {
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nonSequentialCardPairs.forEach((cp) => {
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const cardA = new Card(cp[0]);
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const cardB = new Card(cp[1]);
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assert.equal(cardA.isSequential(cardB), false);
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assert.equal(cardB.isSequential(cardA), false);
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});
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});
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/*
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* Tests for solve algorithm
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*/
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const solvable_games = [
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"8S TS 4D 7S 5D 7C 2D JH AC 3S 2H 3H 9H KC QC TD 8D 9C 7H 9D JS QS 4H 5C 5S 4C 2C QD 8C KD 3D KS JD 2S 7D KH AH 5H 9S 4S QH 6S 6D 3C JC TC 8H 6C TH AS AD 6H",
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"5D 9C 5S QS 8S 9D AS 5C 2S QD KC 9H 4H QC 2H 8D 4C 4D JC TS 6D 7H QH 3S 5H JH 6H 2D AC 7S 7C 3D KD 9S 3C TH 6C AH 8H TC 4S 8C AD 3H KS 6S JS 7D JD TD 2C KH",
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"0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 2D KH 8C 6S 6H 2C 8H JC 9C 4D AD TH 2S AS QH 5H AH 3H 2H 4S 6D 3C TS JD 9H KD AC JS 9S 4H 4C 5S 5D 5C",
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];
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it("should solve known games", () => {
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solvable_games.forEach(function (i) {
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it("solve should solve known games", () => {
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solvable_games.forEach((i) => {
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const array = i.split(" ");
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const result = solver.solve(array.slice(0, 28), array.slice(28, 52), 0, []);
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assert.equal(result[0], true);
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});
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}).timeout(200000);
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it("should solve partial games", () => {
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partial_games.forEach(function (i) {
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it("solve should solve partial games", () => {
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partial_games.forEach((i) => {
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const array = i.split(" ").map((x) => (x === "0" ? 0 : x));
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const result = solver.solve(array.slice(0, 28), array.slice(28, 52), 0, []);
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assert.equal(result[0], true);
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