after running a lint + format

This commit is contained in:
Adam Piontek 2022-09-07 08:49:25 -04:00
parent 1a47184c29
commit 2b2e1ec0c9
4 changed files with 131 additions and 111 deletions

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@ -8,5 +8,5 @@ module.exports = {
node: true,
mocha: true,
},
extends: ["eslint:recommended", "prettier"]
extends: ["eslint:recommended", "prettier"],
};

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@ -1,13 +1,13 @@
# javascript-tri-peaks-solitaire-solver
A brute force solver for Microsoft Tri-Peaks solitaire written in javascript.
You can see it in action on my [website](https://igniparoustempest.github.io/tri-peaks-solitaire-solver/):
1. Enter the string "8S TS 4D 7S 5D 7C 2D JH AC 3S 2H 3H 9H KC QC TD 8D 9C 7H 9D JS QS 4H 5C 5S 4C 2C QD 8C KD 3D KS JD 2S 7D KH AH 5H 9S 4S QH 6S 6D 3C JC TC 8H 6C TH AS AD 6H" into the textfield.
2. Click "import"
3. Click "solve"
1. Enter the string "8S TS 4D 7S 5D 7C 2D JH AC 3S 2H 3H 9H KC QC TD 8D 9C 7H 9D JS QS 4H 5C 5S 4C 2C QD 8C KD 3D KS JD 2S 7D KH AH 5H 9S 4S QH 6S 6D 3C JC TC 8H 6C TH AS AD 6H" into the textfield.
2. Click "import"
3. Click "solve"
## Notes
This is probably quite a poor implementation. Please don't fault me, I am teaching myself javascript.

212
solver.js
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@ -1,75 +1,98 @@
class Card {
constructor(cardString) {
this.rank = cardString[0];
this.suit = cardString[1];
}
constructor(cardString) {
this.rank = cardString[0];
this.suit = cardString[1];
}
/**
* Gets the face value of the card, from [0 .. 12].
* @returns {number} The value.
*/
get integerValue() {
return "A23456789TJQK".indexOf(this.rank);
}
/**
* Gets the face value of the card, from [0 .. 12].
* @returns {number} The value.
*/
get integerValue() {
return "A23456789TJQK".indexOf(this.rank);
}
/**
* Returns true if the other card has a face value one above or below this card.
* @param card Another card.
* @returns {boolean} True if sequential, false otherwise.
*/
isSequential(card) {
return (this.integerValue + 1) % 13 === card.integerValue || (this.integerValue - 1) % 13 === card.integerValue;
}
/**
* Returns true if the other card has a face value one above or below this card.
* @param card Another card.
* @returns {boolean} True if sequential, false otherwise.
*/
isSequential(card) {
return (
(this.integerValue + 1) % 13 === card.integerValue ||
(this.integerValue - 1) % 13 === card.integerValue
);
}
get toString() {
return this.rank + this.suit;
}
get toString() {
return this.rank + this.suit;
}
}
class Pyramid {
constructor(pyramidArray) {
this.array = pyramidArray;
}
constructor(pyramidArray) {
this.array = pyramidArray;
}
get isCleared() {
for (let i = 0; i < this.array.length; i++) {
if (this.array[i] !== 0)
return false;
}
return true;
get isCleared() {
for (let i = 0; i < this.array.length; i++) {
if (this.array[i] !== 0) return false;
}
return true;
}
get freeCardIndices() {
let freeIndices = [];
for (let i = this.array.length - 1; i >= 0; i--) {
if (this.array[i] === 0)
continue;
const secondOffset = Math.floor((i - 3) / 2);
// This is the last row
if (i >= 18)
freeIndices.push(i);
// Third row
else if (i <= 17 && i >= 9 && this.array[i + 9] === 0 && this.array[i + 10] === 0)
freeIndices.push(i);
// Second row
else if (i <= 8 && i >= 3 && this.array[i + 6 + secondOffset] === 0 && this.array[i + 7 + secondOffset] === 0)
freeIndices.push(i);
// First row
else if (i <= 2 && i >= 0 && this.array[i + 3 + i] === 0 && this.array[i + 4 + i] === 0)
freeIndices.push(i);
}
return freeIndices;
get freeCardIndices() {
let freeIndices = [];
for (let i = this.array.length - 1; i >= 0; i--) {
if (this.array[i] === 0) continue;
const secondOffset = Math.floor((i - 3) / 2);
// This is the last row
if (i >= 18) freeIndices.push(i);
// Third row
else if (
i <= 17 &&
i >= 9 &&
this.array[i + 9] === 0 &&
this.array[i + 10] === 0
)
freeIndices.push(i);
// Second row
else if (
i <= 8 &&
i >= 3 &&
this.array[i + 6 + secondOffset] === 0 &&
this.array[i + 7 + secondOffset] === 0
)
freeIndices.push(i);
// First row
else if (
i <= 2 &&
i >= 0 &&
this.array[i + 3 + i] === 0 &&
this.array[i + 4 + i] === 0
)
freeIndices.push(i);
}
return freeIndices;
}
}
class MoveString {
static gameWon() {return "You have won.";}
static gameLost() {return "There are no more valid moves.";}
static match(cardA) {return "Move " + cardA + " onto the stock.";}
static flipStock() {return "Draw a new stock card.";}
static gameWon() {
return "You have won.";
}
static gameLost() {
return "There are no more valid moves.";
}
static match(cardA) {
return "Move " + cardA + " onto the stock.";
}
static flipStock() {
return "Draw a new stock card.";
}
}
const GameStates = Object.freeze({"won": true, "lost": false});
const GameStates = Object.freeze({ won: true, lost: false });
/**
* Solves a Tri Peaks solitaire game.
@ -80,53 +103,50 @@ const GameStates = Object.freeze({"won": true, "lost": false});
* @returns {*[]|([*, *]|[*, *]|[*, *])}
*/
function solve(pyramidArray, stockArray, stockIndex = 0, moveArray = []) {
let newMoveArray = JSON.parse(JSON.stringify(moveArray));
let pyramid = new Pyramid(pyramidArray);
let newMoveArray = JSON.parse(JSON.stringify(moveArray));
let pyramid = new Pyramid(pyramidArray);
// We cleared the pyramid
if (pyramid.isCleared) {
newMoveArray.push(MoveString.gameWon());
return [GameStates.won, newMoveArray];
}
// We cleared the pyramid
if (pyramid.isCleared) {
newMoveArray.push(MoveString.gameWon());
return [GameStates.won, newMoveArray];
}
// We have run out of stock cards
if (stockIndex >= stockArray.length) {
newMoveArray.push(MoveString.gameLost());
return [GameStates.lost, newMoveArray];
}
// We have run out of stock cards
if (stockIndex >= stockArray.length) {
newMoveArray.push(MoveString.gameLost());
return [GameStates.lost, newMoveArray];
}
const topStock = new Card(stockArray[stockIndex]);
const topStock = new Card(stockArray[stockIndex]);
let freeCardsIndices = pyramid.freeCardIndices;
// match free cards with stock
for (let i = 0; i < freeCardsIndices.length; i++) {
let cardA = new Card(pyramidArray[freeCardsIndices[i]]);
if (!cardA.isSequential(topStock))
continue;
let newStock = JSON.parse(JSON.stringify(stockArray));
newStock.splice(stockIndex + 1, 0, cardA.toString);
stockIndex++;
let freeCardsIndices = pyramid.freeCardIndices;
// match free cards with stock
for (let i = 0; i < freeCardsIndices.length; i++) {
let cardA = new Card(pyramidArray[freeCardsIndices[i]]);
if (!cardA.isSequential(topStock)) continue;
let newStock = JSON.parse(JSON.stringify(stockArray));
newStock.splice(stockIndex + 1, 0, cardA.toString);
stockIndex++;
newMoveArray = JSON.parse(JSON.stringify(moveArray));
newMoveArray.push(MoveString.match(cardA.toString));
let newPyramidArray = JSON.parse(JSON.stringify(pyramidArray));
newPyramidArray[freeCardsIndices[i]] = 0;
let result = solve(newPyramidArray, newStock, stockIndex, newMoveArray);
if (result[0] === GameStates.won)
return result;
}
// Flip over a new card
newMoveArray = JSON.parse(JSON.stringify(moveArray));
newMoveArray.push(MoveString.flipStock());
let result = solve(pyramidArray, stockArray, stockIndex + 1, newMoveArray);
if (result[0] === GameStates.won)
return result;
newMoveArray.push(MoveString.match(cardA.toString));
// This node was useless
return [GameStates.lost, moveArray];
let newPyramidArray = JSON.parse(JSON.stringify(pyramidArray));
newPyramidArray[freeCardsIndices[i]] = 0;
let result = solve(newPyramidArray, newStock, stockIndex, newMoveArray);
if (result[0] === GameStates.won) return result;
}
// Flip over a new card
newMoveArray = JSON.parse(JSON.stringify(moveArray));
newMoveArray.push(MoveString.flipStock());
let result = solve(pyramidArray, stockArray, stockIndex + 1, newMoveArray);
if (result[0] === GameStates.won) return result;
// This node was useless
return [GameStates.lost, moveArray];
}
exports.solve = solve;

20
test.js
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@ -1,16 +1,16 @@
const assert = require('assert');
const solver = require('./solver');
const assert = require("assert");
const solver = require("./solver");
const solvable_games = [
"8S TS 4D 7S 5D 7C 2D JH AC 3S 2H 3H 9H KC QC TD 8D 9C 7H 9D JS QS 4H 5C 5S 4C 2C QD 8C KD 3D KS JD 2S 7D KH AH 5H 9S 4S QH 6S 6D 3C JC TC 8H 6C TH AS AD 6H",
"5D 9C 5S QS 8S 9D AS 5C 2S QD KC 9H 4H QC 2H 8D 4C 4D JC TS 6D 7H QH 3S 5H JH 6H 2D AC 7S 7C 3D KD 9S 3C TH 6C AH 8H TC 4S 8C AD 3H KS 6S JS 7D JD TD 2C KH"
"8S TS 4D 7S 5D 7C 2D JH AC 3S 2H 3H 9H KC QC TD 8D 9C 7H 9D JS QS 4H 5C 5S 4C 2C QD 8C KD 3D KS JD 2S 7D KH AH 5H 9S 4S QH 6S 6D 3C JC TC 8H 6C TH AS AD 6H",
"5D 9C 5S QS 8S 9D AS 5C 2S QD KC 9H 4H QC 2H 8D 4C 4D JC TS 6D 7H QH 3S 5H JH 6H 2D AC 7S 7C 3D KD 9S 3C TH 6C AH 8H TC 4S 8C AD 3H KS 6S JS 7D JD TD 2C KH",
];
it('should solve known games', () => {
it("should solve known games", () => {
assert.equal(true, true);
solvable_games.forEach(function (i) {
const array = i.split(' ');
const result = solver.solve(array.slice(0, 28), array.slice(28, 52), 0, []);
assert.equal(result[0], true);
});
solvable_games.forEach(function (i) {
const array = i.split(" ");
const result = solver.solve(array.slice(0, 28), array.slice(28, 52), 0, []);
assert.equal(result[0], true);
});
});