linted & formatted
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parent
cbb5405283
commit
01770ff9bd
2 changed files with 26 additions and 8 deletions
28
solver.js
28
solver.js
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@ -95,8 +95,8 @@ class MoveString {
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const GameStates = Object.freeze({ won: true, lost: false });
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function getBestMoveArray(bestMoveArray, newMoveArray) {
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let bestMoveLength = bestMoveArray.filter(s => s.startsWith("Move")).length;
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let newMoveLength = newMoveArray.filter(s => s.startsWith("Move")).length;
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let bestMoveLength = bestMoveArray.filter((s) => s.startsWith("Move")).length;
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let newMoveLength = newMoveArray.filter((s) => s.startsWith("Move")).length;
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return newMoveLength > bestMoveLength ? newMoveArray : bestMoveArray;
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}
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@ -108,7 +108,13 @@ function getBestMoveArray(bestMoveArray, newMoveArray) {
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* @param moveArray The list of moves that have been made to get a deck in this configuration.
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* @returns {*[]|([*, *, *]|[*, *, *]|[*, *, *])}
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*/
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function solve(pyramidArray, stockArray, stockIndex = 0, moveArray = [], bestMoveArray = []) {
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function solve(
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pyramidArray,
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stockArray,
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stockIndex = 0,
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moveArray = [],
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bestMoveArray = []
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) {
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let newMoveArray = JSON.parse(JSON.stringify(moveArray));
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let newBestMoveArray = JSON.parse(JSON.stringify(bestMoveArray));
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let pyramid = new Pyramid(pyramidArray);
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@ -147,7 +153,13 @@ function solve(pyramidArray, stockArray, stockIndex = 0, moveArray = [], bestMov
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let newPyramidArray = JSON.parse(JSON.stringify(pyramidArray));
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newPyramidArray[freeCardsIndices[i]] = 0;
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let result = solve(newPyramidArray, newStock, stockIndex, newMoveArray, newBestMoveArray);
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let result = solve(
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newPyramidArray,
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newStock,
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stockIndex,
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newMoveArray,
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newBestMoveArray
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);
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if (result[0] === GameStates.won) return result;
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// if we didn't win from this move tree, let's grab the best move array
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// if it's better than what we already have
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@ -158,7 +170,13 @@ function solve(pyramidArray, stockArray, stockIndex = 0, moveArray = [], bestMov
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// Flip over a new card
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newMoveArray = JSON.parse(JSON.stringify(moveArray));
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newMoveArray.push(MoveString.flipStock());
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let result = solve(pyramidArray, stockArray, stockIndex + 1, newMoveArray, newBestMoveArray);
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let result = solve(
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pyramidArray,
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stockArray,
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stockIndex + 1,
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newMoveArray,
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newBestMoveArray
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);
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if (result[0] === GameStates.won) return result;
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// if we didn't win from this move tree, let's grab the best move array
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// if it's better than what we already have
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4
test.js
4
test.js
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@ -11,8 +11,8 @@ const partial_games = [
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];
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const unsolvable_games = [
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"2D 6D AD 9S 4C 7C 7S 7D 9C 2S AC 8D 6S 6H 3C 5H QS JS 4S JH 5C AS 3H 3S AH TD 4D 5S TH 7H KS QH 6C KD 8S 2C TC JC 5D 3D 2H TS 4H JD KC KH 8H QC 8C QD 9D 9H"
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]
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"2D 6D AD 9S 4C 7C 7S 7D 9C 2S AC 8D 6S 6H 3C 5H QS JS 4S JH 5C AS 3H 3S AH TD 4D 5S TH 7H KS QH 6C KD 8S 2C TC JC 5D 3D 2H TS 4H JD KC KH 8H QC 8C QD 9D 9H",
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];
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it("should solve known games", () => {
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assert.equal(true, true);
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