shift73k/assets_old/node_modules/svg-sprite-loader/lib/utils/mapped-list.js

147 lines
4.1 KiB
JavaScript

// TODO refactor this smelly code!
const loaderDefaults = require('../config').loader;
const getAllModules = require('./get-all-modules');
const isModuleShouldBeExtracted = require('./is-module-should-be-extracted');
const getModuleChunk = require('./get-module-chunk');
const interpolate = require('./interpolate');
const getMatchedRule = require('./get-matched-rule');
class MappedListItem {
/**
* @param {SpriteSymbol} symbol
* @param {NormalModule} module
* @param {string} spriteFilename
*/
constructor(symbol, module, spriteFilename) {
this.symbol = symbol;
this.module = module;
this.resource = symbol.request.file;
this.spriteFilename = spriteFilename;
}
get url() {
return `${this.spriteFilename}#${this.symbol.id}`;
}
get useUrl() {
return `${this.spriteFilename}#${this.symbol.useId}`;
}
}
class MappedList {
/**
* @param {SpriteSymbol[]} symbols
* @param {Compilation} compilation
*/
constructor(symbols, compilation, shouldLog = false) {
const { compiler } = compilation;
this.symbols = symbols;
this.rule = getMatchedRule(compiler);
this.allModules = getAllModules(compilation);
this.spriteModules = this.allModules.filter(isModuleShouldBeExtracted);
this.shouldLog = shouldLog;
this.items = this.create();
}
/**
* @param {MappedListItem[]} data
* @return {Object<string, MappedListItem>}
*/
static groupItemsBySpriteFilename(data) {
return data
.map(item => item.spriteFilename)
.filter((value, index, self) => self.indexOf(value) === index)
.reduce((acc, spriteFilename) => {
acc[spriteFilename] = data.filter(item => item.spriteFilename === spriteFilename);
return acc;
}, {});
}
/**
* @param {MappedListItem[]} data
* @param {Function} [mapper] Custom grouper function
* @return {Object<string, MappedListItem>}
*/
static groupItemsBySymbolFile(data, mapper) {
return data.reduce((acc, item) => {
if (mapper) {
mapper(acc, item);
} else {
acc[item.resource] = item;
}
return acc;
}, {});
}
/**
* @return {MappedListItem[]}
*/
create() {
const { symbols, spriteModules, allModules, rule } = this;
const data = symbols.reduce((acc, symbol) => {
const resource = symbol.request.file;
const module = spriteModules.find((m) => {
return 'resource' in m ? m.resource.split('?')[0] === resource : false;
});
let spriteFilename = rule.spriteFilename || loaderDefaults.spriteFilename;
const chunk = module ? getModuleChunk(module, allModules) : null;
if (typeof spriteFilename !== 'function' && chunk && chunk.name) {
spriteFilename = spriteFilename.replace('[chunkname]', chunk.name);
} else if (typeof spriteFilename === 'function') {
spriteFilename = spriteFilename(resource);
}
if (rule && module) {
acc.push(new MappedListItem(symbol, module, spriteFilename));
}
return acc;
}, []);
// Additional pass to interpolate [hash] in spriteFilename
const itemsBySpriteFilename = MappedList.groupItemsBySpriteFilename(data);
const filenames = Object.keys(itemsBySpriteFilename);
filenames.forEach((filename) => {
if (!filename.includes('hash')) {
return;
}
const items = itemsBySpriteFilename[filename];
const spriteSymbols = items.map(item => item.symbol);
const content = spriteSymbols.map(s => s.render()).join('');
const interpolatedName = interpolate(filename, {
resourcePath: filename,
content
});
items
.filter(item => item.spriteFilename !== interpolatedName)
.forEach(item => item.spriteFilename = interpolatedName);
});
return data;
}
/**
* @return {Object<string, MappedListItem>}
*/
groupItemsBySpriteFilename() {
return MappedList.groupItemsBySpriteFilename(this.items);
}
/**
* @param {Function} [mapper] Custom grouper function
* @return {Object<string, MappedListItem>}
*/
groupItemsBySymbolFile(mapper) {
return MappedList.groupItemsBySymbolFile(this.items, mapper);
}
}
module.exports = MappedList;