// This file replaces `index.js` in bundlers like webpack or Rollup, // according to `browser` config in `package.json`. import { urlAlphabet } from './url-alphabet/index.js' if (process.env.NODE_ENV !== 'production') { // All bundlers will remove this block in the production bundle. if ( typeof navigator !== 'undefined' && navigator.product === 'ReactNative' && typeof crypto === 'undefined' ) { throw new Error( 'React Native does not have a built-in secure random generator. ' + 'If you don’t need unpredictable IDs use `nanoid/non-secure`. ' + 'For secure IDs, import `react-native-get-random-values` ' + 'before Nano ID.' ) } if (typeof msCrypto !== 'undefined' && typeof crypto === 'undefined') { throw new Error( 'Import file with `if (!window.crypto) window.crypto = window.msCrypto`' + ' before importing Nano ID to fix IE 11 support' ) } if (typeof crypto === 'undefined') { throw new Error( 'Your browser does not have secure random generator. ' + 'If you don’t need unpredictable IDs, you can use nanoid/non-secure.' ) } } let random = bytes => crypto.getRandomValues(new Uint8Array(bytes)) let customRandom = (alphabet, size, getRandom) => { // First, a bitmask is necessary to generate the ID. The bitmask makes bytes // values closer to the alphabet size. The bitmask calculates the closest // `2^31 - 1` number, which exceeds the alphabet size. // For example, the bitmask for the alphabet size 30 is 31 (00011111). // `Math.clz32` is not used, because it is not available in browsers. let mask = (2 << (Math.log(alphabet.length - 1) / Math.LN2)) - 1 // Though, the bitmask solution is not perfect since the bytes exceeding // the alphabet size are refused. Therefore, to reliably generate the ID, // the random bytes redundancy has to be satisfied. // Note: every hardware random generator call is performance expensive, // because the system call for entropy collection takes a lot of time. // So, to avoid additional system calls, extra bytes are requested in advance. // Next, a step determines how many random bytes to generate. // The number of random bytes gets decided upon the ID size, mask, // alphabet size, and magic number 1.6 (using 1.6 peaks at performance // according to benchmarks). // `-~f => Math.ceil(f)` if f is a float // `-~i => i + 1` if i is an integer let step = -~((1.6 * mask * size) / alphabet.length) return () => { let id = '' while (true) { let bytes = getRandom(step) // A compact alternative for `for (var i = 0; i < step; i++)`. let j = step while (j--) { // Adding `|| ''` refuses a random byte that exceeds the alphabet size. id += alphabet[bytes[j] & mask] || '' if (id.length === size) return id } } } } let customAlphabet = (alphabet, size) => customRandom(alphabet, size, random) let nanoid = (size = 21) => { let id = '' let bytes = crypto.getRandomValues(new Uint8Array(size)) // A compact alternative for `for (var i = 0; i < step; i++)`. while (size--) { // It is incorrect to use bytes exceeding the alphabet size. // The following mask reduces the random byte in the 0-255 value // range to the 0-63 value range. Therefore, adding hacks, such // as empty string fallback or magic numbers, is unneccessary because // the bitmask trims bytes down to the alphabet size. let byte = bytes[size] & 63 if (byte < 36) { // `0-9a-z` id += byte.toString(36) } else if (byte < 62) { // `A-Z` id += (byte - 26).toString(36).toUpperCase() } else if (byte < 63) { id += '_' } else { id += '-' } } return id } export { nanoid, customAlphabet, customRandom, urlAlphabet, random }