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Copyright Mathias Bynens <https://mathiasbynens.be/>
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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# Regenerate [![Build status](https://travis-ci.org/mathiasbynens/regenerate.svg?branch=master)](https://travis-ci.org/mathiasbynens/regenerate) [![Code coverage status](https://img.shields.io/codecov/c/github/mathiasbynens/regenerate.svg)](https://codecov.io/gh/mathiasbynens/regenerate)
_Regenerate_ is a Unicode-aware regex generator for JavaScript. It allows you to easily generate ES5-compatible regular expressions based on a given set of Unicode symbols or code points. (This is trickier than you might think, because of [how JavaScript deals with astral symbols](https://mathiasbynens.be/notes/javascript-unicode).)
## Installation
Via [npm](https://npmjs.org/):
```bash
npm install regenerate
```
Via [Bower](http://bower.io/):
```bash
bower install regenerate
```
In a browser:
```html
<script src="regenerate.js"></script>
```
In [Node.js](https://nodejs.org/), [io.js](https://iojs.org/), and [RingoJS ≥ v0.8.0](http://ringojs.org/):
```js
var regenerate = require('regenerate');
```
In [Narwhal](http://narwhaljs.org/) and [RingoJS ≤ v0.7.0](http://ringojs.org/):
```js
var regenerate = require('regenerate').regenerate;
```
In [Rhino](http://www.mozilla.org/rhino/):
```js
load('regenerate.js');
```
Using an AMD loader like [RequireJS](http://requirejs.org/):
```js
require(
{
'paths': {
'regenerate': 'path/to/regenerate'
}
},
['regenerate'],
function(regenerate) {
console.log(regenerate);
}
);
```
## API
### `regenerate(value1, value2, value3, ...)`
The main Regenerate function. Calling this function creates a new set that gets a chainable API.
```js
var set = regenerate()
.addRange(0x60, 0x69) // add U+0060 to U+0069
.remove(0x62, 0x64) // remove U+0062 and U+0064
.add(0x1D306); // add U+1D306
set.valueOf();
// → [0x60, 0x61, 0x63, 0x65, 0x66, 0x67, 0x68, 0x69, 0x1D306]
set.toString();
// → '[`ace-i]|\\uD834\\uDF06'
set.toRegExp();
// → /[`ace-i]|\uD834\uDF06/
```
Any arguments passed to `regenerate()` will be added to the set right away. Both code points (numbers) and symbols (strings consisting of a single Unicode symbol) are accepted, as well as arrays containing values of these types.
```js
regenerate(0x1D306, 'A', '©', 0x2603).toString();
// → '[A\\xA9\\u2603]|\\uD834\\uDF06'
var items = [0x1D306, 'A', '©', 0x2603];
regenerate(items).toString();
// → '[A\\xA9\\u2603]|\\uD834\\uDF06'
```
### `regenerate.prototype.add(value1, value2, value3, ...)`
Any arguments passed to `add()` are added to the set. Both code points (numbers) and symbols (strings consisting of a single Unicode symbol) are accepted, as well as arrays containing values of these types.
```js
regenerate().add(0x1D306, 'A', '©', 0x2603).toString();
// → '[A\\xA9\\u2603]|\\uD834\\uDF06'
var items = [0x1D306, 'A', '©', 0x2603];
regenerate().add(items).toString();
// → '[A\\xA9\\u2603]|\\uD834\\uDF06'
```
Its also possible to pass in a Regenerate instance. Doing so adds all code points in that instance to the current set.
```js
var set = regenerate(0x1D306, 'A');
regenerate().add('©', 0x2603).add(set).toString();
// → '[A\\xA9\\u2603]|\\uD834\\uDF06'
```
Note that the initial call to `regenerate()` acts like `add()`. This allows you to create a new Regenerate instance and add some code points to it in one go:
```js
regenerate(0x1D306, 'A', '©', 0x2603).toString();
// → '[A\\xA9\\u2603]|\\uD834\\uDF06'
```
### `regenerate.prototype.remove(value1, value2, value3, ...)`
Any arguments passed to `remove()` are removed from the set. Both code points (numbers) and symbols (strings consisting of a single Unicode symbol) are accepted, as well as arrays containing values of these types.
```js
regenerate(0x1D306, 'A', '©', 0x2603).remove('☃').toString();
// → '[A\\xA9]|\\uD834\\uDF06'
```
Its also possible to pass in a Regenerate instance. Doing so removes all code points in that instance from the current set.
```js
var set = regenerate('☃');
regenerate(0x1D306, 'A', '©', 0x2603).remove(set).toString();
// → '[A\\xA9]|\\uD834\\uDF06'
```
### `regenerate.prototype.addRange(start, end)`
Adds a range of code points from `start` to `end` (inclusive) to the set. Both code points (numbers) and symbols (strings consisting of a single Unicode symbol) are accepted.
```js
regenerate(0x1D306).addRange(0x00, 0xFF).toString(16);
// → '[\\0-\\xFF]|\\uD834\\uDF06'
regenerate().addRange('A', 'z').toString();
// → '[A-z]'
```
### `regenerate.prototype.removeRange(start, end)`
Removes a range of code points from `start` to `end` (inclusive) from the set. Both code points (numbers) and symbols (strings consisting of a single Unicode symbol) are accepted.
```js
regenerate()
.addRange(0x000000, 0x10FFFF) // add all Unicode code points
.removeRange('A', 'z') // remove all symbols from `A` to `z`
.toString();
// → '[\\0-@\\{-\\uD7FF\\uE000-\\uFFFF]|[\\uD800-\\uDBFF][\\uDC00-\\uDFFF]|[\\uD800-\\uDBFF](?![\\uDC00-\\uDFFF])|(?:[^\\uD800-\\uDBFF]|^)[\\uDC00-\\uDFFF]'
regenerate()
.addRange(0x000000, 0x10FFFF) // add all Unicode code points
.removeRange(0x0041, 0x007A) // remove all code points from U+0041 to U+007A
.toString();
// → '[\\0-@\\{-\\uD7FF\\uE000-\\uFFFF]|[\\uD800-\\uDBFF][\\uDC00-\\uDFFF]|[\\uD800-\\uDBFF](?![\\uDC00-\\uDFFF])|(?:[^\\uD800-\\uDBFF]|^)[\\uDC00-\\uDFFF]'
```
### `regenerate.prototype.intersection(codePoints)`
Removes any code points from the set that are not present in both the set and the given `codePoints` array. `codePoints` must be an array of numeric code point values, i.e. numbers.
```js
regenerate()
.addRange(0x00, 0xFF) // add extended ASCII code points
.intersection([0x61, 0x69]) // remove all code points from the set except for these
.toString();
// → '[ai]'
```
Instead of the `codePoints` array, its also possible to pass in a Regenerate instance.
```js
var whitelist = regenerate(0x61, 0x69);
regenerate()
.addRange(0x00, 0xFF) // add extended ASCII code points
.intersection(whitelist) // remove all code points from the set except for those in the `whitelist` set
.toString();
// → '[ai]'
```
### `regenerate.prototype.contains(value)`
Returns `true` if the given value is part of the set, and `false` otherwise. Both code points (numbers) and symbols (strings consisting of a single Unicode symbol) are accepted.
```js
var set = regenerate().addRange(0x00, 0xFF);
set.contains('A');
// → true
set.contains(0x1D306);
// → false
```
### `regenerate.prototype.clone()`
Returns a clone of the current code point set. Any actions performed on the clone wont mutate the original set.
```js
var setA = regenerate(0x1D306);
var setB = setA.clone().add(0x1F4A9);
setA.toArray();
// → [0x1D306]
setB.toArray();
// → [0x1D306, 0x1F4A9]
```
### `regenerate.prototype.toString(options)`
Returns a string representing (part of) a regular expression that matches all the symbols mapped to the code points within the set.
```js
regenerate(0x1D306, 0x1F4A9).toString();
// → '\\uD834\\uDF06|\\uD83D\\uDCA9'
```
If the `bmpOnly` property of the optional `options` object is set to `true`, the output matches surrogates individually, regardless of whether theyre lone surrogates or just part of a surrogate pair. This simplifies the output, but it can only be used in case youre certain the strings it will be used on dont contain any astral symbols.
```js
var highSurrogates = regenerate().addRange(0xD800, 0xDBFF);
highSurrogates.toString();
// → '[\\uD800-\\uDBFF](?![\\uDC00-\\uDFFF])'
highSurrogates.toString({ 'bmpOnly': true });
// → '[\\uD800-\\uDBFF]'
var lowSurrogates = regenerate().addRange(0xDC00, 0xDFFF);
lowSurrogates.toString();
// → '(?:[^\\uD800-\\uDBFF]|^)[\\uDC00-\\uDFFF]'
lowSurrogates.toString({ 'bmpOnly': true });
// → '[\\uDC00-\\uDFFF]'
```
Note that lone low surrogates cannot be matched accurately using regular expressions in JavaScript without the use of [lookbehind assertions](https://mathiasbynens.be/notes/es-regexp-proposals#lookbehinds), which aren't yet widely supported. Regenerates output makes a best-effort approach but [there can be false negatives in this regard](https://github.com/mathiasbynens/regenerate/issues/28#issuecomment-72224808).
If the `hasUnicodeFlag` property of the optional `options` object is set to `true`, the output makes use of Unicode code point escapes (`\u{…}`) where applicable. This simplifies the output at the cost of compatibility and portability, since it means the output can only be used as a pattern in a regular expression with [the ES6 `u` flag](https://mathiasbynens.be/notes/es6-unicode-regex) enabled.
```js
var set = regenerate().addRange(0x0, 0x10FFFF);
set.toString();
// → '[\\0-\\uD7FF\\uE000-\\uFFFF]|[\\uD800-\\uDBFF][\\uDC00-\\uDFFF]|[\\uD800-\\uDBFF](?![\\uDC00-\\uDFFF])|(?:[^\\uD800-\\uDBFF]|^)[\\uDC00-\\uDFFF]''
set.toString({ 'hasUnicodeFlag': true });
// → '[\\0-\\u{10FFFF}]'
```
### `regenerate.prototype.toRegExp(flags = '')`
Returns a regular expression that matches all the symbols mapped to the code points within the set. Optionally, you can pass [flags](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/RegExp#Parameters) to be added to the regular expression.
```js
var regex = regenerate(0x1D306, 0x1F4A9).toRegExp();
// → /\uD834\uDF06|\uD83D\uDCA9/
regex.test('𝌆');
// → true
regex.test('A');
// → false
// With flags:
var regex = regenerate(0x1D306, 0x1F4A9).toRegExp('g');
// → /\uD834\uDF06|\uD83D\uDCA9/g
```
**Note:** This probably shouldnt be used. Regenerate is intended as a tool that is used as part of a build process, not at runtime.
### `regenerate.prototype.valueOf()` or `regenerate.prototype.toArray()`
Returns a sorted array of unique code points in the set.
```js
regenerate(0x1D306)
.addRange(0x60, 0x65)
.add(0x59, 0x60) // note: 0x59 is added after 0x65, and 0x60 is a duplicate
.valueOf();
// → [0x59, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x1D306]
```
### `regenerate.version`
A string representing the semantic version number.
## Combine Regenerate with other libraries
Regenerate gets even better when combined with other libraries such as [Punycode.js](https://mths.be/punycode). Heres an example where [Punycode.js](https://mths.be/punycode) is used to convert a string into an array of code points, that is then passed on to Regenerate:
```js
var regenerate = require('regenerate');
var punycode = require('punycode');
var string = 'Lorem ipsum dolor sit amet.';
// Get an array of all code points used in the string:
var codePoints = punycode.ucs2.decode(string);
// Generate a regular expression that matches any of the symbols used in the string:
regenerate(codePoints).toString();
// → '[ \\.Ladeilmopr-u]'
```
In ES6 you can do something similar with [`Array.from`](https://mths.be/array-from) which uses [the strings iterator](https://mathiasbynens.be/notes/javascript-unicode#iterating-over-symbols) to split the given string into an array of strings that each contain a single symbol. [`regenerate()`](#regenerateprototypeaddvalue1-value2-value3-) accepts both strings and code points, remember?
```js
var regenerate = require('regenerate');
var string = 'Lorem ipsum dolor sit amet.';
// Get an array of all symbols used in the string:
var symbols = Array.from(string);
// Generate a regular expression that matches any of the symbols used in the string:
regenerate(symbols).toString();
// → '[ \\.Ladeilmopr-u]'
```
## Support
Regenerate supports at least Chrome 27+, Firefox 3+, Safari 4+, Opera 10+, IE 6+, Node.js v0.10.0+, io.js v1.0.0+, Narwhal 0.3.2+, RingoJS 0.8+, PhantomJS 1.9.0+, and Rhino 1.7RC4+.
## Unit tests & code coverage
After cloning this repository, run `npm install` to install the dependencies needed for Regenerate development and testing. You may want to install Istanbul _globally_ using `npm install istanbul -g`.
Once thats done, you can run the unit tests in Node using `npm test` or `node tests/tests.js`. To run the tests in Rhino, Ringo, Narwhal, and web browsers as well, use `grunt test`.
To generate the code coverage report, use `grunt cover`.
## Author
| [![twitter/mathias](https://gravatar.com/avatar/24e08a9ea84deb17ae121074d0f17125?s=70)](https://twitter.com/mathias "Follow @mathias on Twitter") |
|---|
| [Mathias Bynens](https://mathiasbynens.be/) |
## License
Regenerate is available under the [MIT](https://mths.be/mit) license.

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{
"name": "regenerate",
"version": "1.4.2",
"description": "Generate JavaScript-compatible regular expressions based on a given set of Unicode symbols or code points.",
"homepage": "https://mths.be/regenerate",
"main": "regenerate.js",
"keywords": [
"regex",
"regexp",
"javascript",
"unicode",
"generator",
"tool"
],
"license": "MIT",
"author": {
"name": "Mathias Bynens",
"url": "https://mathiasbynens.be/"
},
"repository": {
"type": "git",
"url": "https://github.com/mathiasbynens/regenerate.git"
},
"bugs": "https://github.com/mathiasbynens/regenerate/issues",
"scripts": {
"cover": "istanbul cover --report html --verbose --dir coverage tests/tests.js",
"test": "node tests/tests.js"
},
"devDependencies": {
"codecov": "^1.0.1",
"grunt": "^0.4.5",
"grunt-shell": "^1.1.1",
"istanbul": "^0.4.3",
"qunit-extras": "^1.1.0",
"qunitjs": "~1.11.0",
"requirejs": "^2.1.15"
}
}

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